Hi ,
So are you creating a texture render target from the game thread?
If yes You should create a render command for the render thread, try something like this:
ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER(
ThisIsMyTestRenderQueueCommand,
UCanvasRenderTarget2D*,RenderTex,RenderTex,
{
RenderTex =
UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(
UCanvasRenderTarget2D::StaticClass(),
Dimensions.X, Dimensions.Y
);
});
of course my solution may not work, but it is worth to try;0
Regards
Pierdek