[4.5 Urgent] Cant upgrade Solus, Making an FCanvas for Render Texture Crashes 4.5, Same Code works great in 4.4

#new FCanvas() crash?

I still very curious why this also crashes the Engine:

Canvas = new FCanvas((FTextureRenderTarget2DResource*) RenderTex->Resource,NULL, GetWorld(), ERHIFeatureLevel::SM4);

Because on the surface this looks like quite a different issue to me. since GetWorld() will be valid in the Static Mesh Actor extending class in which it is being used.

Thanks again for your help Ehamloptiran!

Epic please address this in first Hotfix if you can or else I will be stalled even longer from being able to continue Solus development!

Also if anyone has any idea how I can get around this prior to a hotfix let me know, again I can only use a full release build, so it has to be a project-level solution.

Thanks!