[4.5] The Output Log degrades performance

Hi Jamie, here’s the call stack :

 	[Código externo]	
>	UE4Editor-Core.dll!FTextStoreACP::RequestLock(unsigned long dwLockFlags, HRESULT * phrSession) Línea 195	C++
 	[Código externo]	
 	UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Línea 757	C++
 	UE4Editor.exe!FEngineLoop::Tick() Línea 2111	C++
 	UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Línea 133	C++
 	UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Línea 190	C++
 	[Código externo]	

Just for clarification (in case something has changed in 4.5.1) I used the 4.5.0 source code to make the test.

The line 195 is this one :

*phrSession = AdviseSinkObject.TextStoreACPSink->OnLockGranted(LockManager.LockType);