Hi Jamie, here’s the call stack :
[Código externo]
> UE4Editor-Core.dll!FTextStoreACP::RequestLock(unsigned long dwLockFlags, HRESULT * phrSession) Línea 195 C++
[Código externo]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Línea 757 C++
UE4Editor.exe!FEngineLoop::Tick() Línea 2111 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Línea 133 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Línea 190 C++
[Código externo]
Just for clarification (in case something has changed in 4.5.1) I used the 4.5.0 source code to make the test.
The line 195 is this one :
*phrSession = AdviseSinkObject.TextStoreACPSink->OnLockGranted(LockManager.LockType);