4.5 Blueprint Memory Leaks?

I don’t notice any irregularities. Although it did keep the references for a few plays but then went back to clearing on compile/play, sometimes crashing on unplaying. The blueprint was working when I started in 4.5 too. It only seems to clear references to other instances of itself in the scene.

Same project

After some more testing and crashes, I’m so far keeping references on play but I’m getting infinite loop warnings somehow? The only loops are for-each ones with at most 3 references that just do stuff to themselves and not others to loop a chain. Though I’m only getting it when the player falls too far down. PlayerBP calls Custom event in controllerBP to reset the pieces and to back to the start It resets (custom event in a different controller BP to call custom events in the pieces to play a timeline of a dynamic material scalar and set collision on all but one to witch that does not work correctly), fall again and the error occurs.

New project with ame BPs

Yes it does occur crashing while unplaying still crashes it sometimes even with the default scene and a few custom objects to test. References do not stick sometimes. Some elements in the arrays don’t activate at all.

*When I get a chance should I post a link to download the project?