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9/16/2014 Hotfix 4.4.3
Here is the latest set of fixes we have in store with Hotfix 4.4.3!
4.4.3 fixes:
- Fixed a crash after loading a Blueprint with particular linked nodes set as a dependency of another Blueprint.
- Fixed a .NET Framework SDK test dependency added in 4.4.1.
- Added Xcode 6 support; please review the known issues.
- Improved Oculus compatibility with the Vehicle template – fixed the camera setup and replaced the vehicle mesh.
Known Xcode 6 issues
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Unreal Engine 4.4 only supports Xcode 5 for non-GitHub users. We recommend not upgrading and not auto-updating to Xcode 6 because things will break. If you do update to Xcode 6 you’ll be able to download Xcode 5 from the iOS Dev Center.
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[Go here (login required)](https://developer.apple.com/downloads/index.action?name=Xcode%205).
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Select and download Xcode 5.1.1.
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Completely replace Xcode 6 with Xcode 5.1.1 (in the Applications directory).
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Content-only projects are not affected.
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GitHub projects may fail to compile for iOS the first time. Recompiling should resolve the issue.
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These issues will be resolved in 4.5
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Something really weird is going on for me with DK2 and the vehicle template! turning head left/right actually moves head position forward/back (whilst also turning it left/right as expected)! And yes that is a reset camera and everything else (inc my own stuff) working just fine in UE4. I’m on the latest FW and recent runtime (from a week or so ago) while UE4 is still using the previous SDK I think? When will it be updated to the 0.4.2 sdk if not already?
My problem may stem from a recent botched reinstall of UE4 after a custom build to remove (only for dev) the stupid HSW for the rift that comes up every time you make a move, NOT good for development and that should be removable in development builds (I know why it has to stop for distributed software). Epic, have a word with Oculus and please sort something out between you to enable access to the health and safety warning flag so we don’t have to recompile our own plug in/engine with each new release just to work around ridiculous (yes ridiculous sorry) thing that no developer should have to endure while doing lots of very quick tests. Sometimes I see that HSW 5 times a minute or more when trying things out, and it gets in the way of fast development as you need to wait each time, miss out on early important feedback from your software or have to build in timers to delay the ‘action’ just to wait for the HSW to timeout (even with a key press)… zzzz
thanks