[4.3 bug] HD Render Targets (2048x2048) work great in editor but are bugged out in commandline version of game

In your DefaultEngine.ini, Add the following

[SystemSettings]
r.SceneRenderTargetResizeMethod=2

//Reason behind this:

static TAutoConsoleVariable CVarSceneTargetsResizingMethod(
	TEXT("r.SceneRenderTargetResizeMethod"),
	0,
	TEXT("Control the scene render target resize method:\n")
	TEXT("(This value is only used in game mode and on windowing platforms.)\n")
	TEXT("0: Resize to match requested render size (Default) (Least memory use, can cause stalls when size changes e.g. ScreenPercentage)\n")
	TEXT("1: Fixed to screen resolution.\n")
	TEXT("2: Expands to encompass the largest requested render dimension. (Most memory use, least prone to allocation stalls.)"),	
	ECVF_RenderThreadSafe
	);