4.26 or 4.26(Chaos Build) to start a new game project? (with vehicle)

Thanks for your advice. I am facing the same decision. I would like to upgrade UE4 version to 4.26. Is your mentioned recommendation not to use Chaos just because vehicles are still very experimental, or would you also recommend if it’s for a multiplayer shooter game with physics simulations (physics enabled static meshes + some ragdoll, no vehicles) to continue now already with Chaos in 4.26, or also better wait until Chaos is no longer experimental.

It seems Epic likes the experimental flag and features often stay in experimental for extremely long time. Even if things were already in UE4 Inside talks and shown how to use them.
Even the localization dashboard is still labeled experimental in the editor and is the only translation solution. I also use it for production already.

Is 4.26 Chaos Preview 3 ready to be used for production games when replicated the physical simulations are used in the game?