4.25 Transition Guide

OK. So like we can no longer call GetComputeShader() from inside custom shader now? Cause I used to do things like



class FMyShader : public FGlobalShader
{
...
    void BindShaderBuffer(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIRef OutputBufferUAV)
    {
        SetUAVParameter(RHICmdList, GetComputeShader(), OutputBuffer, OutputBufferUAV);
    }
}