It’s been just changed a little bit. This works:
TShaderMapRef<FYourShaderName> ComputeShader(GetGlobalShaderMap(ERHIFeatureLevel::SM5));
FRHIComputeShader* pShaderRHI = ComputeShader.GetComputeShader();
RHICmdList.SetComputeShader(pShaderRHI);
Those I haven’t been using, try lurking through commits to the file where they were defined on Epic github. It’s always an adventure with a new version