Getting this error. Tried the “bLegacyPublicIncludePaths = false;” into Build.cs file but that just causes “No such file or directory” on every single include in the entire project.
Any ideas on this? Does “bLegacyPublicIncludePaths = false;” have to go anywhere specific? My build file only has 2 things:
using UnrealBuildTool;
public class UE4Sandbox : ModuleRules
{
public UE4Sandbox(ReadOnlyTargetRules Target) : base(Target)
{
bLegacyPublicIncludePaths = false; // complete breaks every #include
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "UMG" });
}
}