4.25 Transition Guide

Getting this error. Tried the “bLegacyPublicIncludePaths = false;” into Build.cs file but that just causes “No such file or directory” on every single include in the entire project. :frowning:

Any ideas on this? Does “bLegacyPublicIncludePaths = false;” have to go anywhere specific? My build file only has 2 things:



using UnrealBuildTool;

public class UE4Sandbox : ModuleRules
{
  public UE4Sandbox(ReadOnlyTargetRules Target) : base(Target)
  {
    bLegacyPublicIncludePaths = false; // complete breaks every #include

      PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

      PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "UMG" });
   }
}