Same issue in 4.24.3. From 7k shaders in 4.23 to 70k in 4.24. I can restart the editor and randomly get 35k instead, but still.
Removing tessellation is NOT a fix, so I wish people would stop saying that. I have tessellation for a reason.
Same issue in 4.24.3. From 7k shaders in 4.23 to 70k in 4.24. I can restart the editor and randomly get 35k instead, but still.
Removing tessellation is NOT a fix, so I wish people would stop saying that. I have tessellation for a reason.