[USER=“3598671”]Robert Paulig[/USER] thanks for the tip with Tesselation, i not tested your solution but if it works report the bug with tesselation will be more easy to Epic solve this problem, i got 99000 shaders compiling with 4.24
[USER=“3598671”]Robert Paulig[/USER] thanks for the tip with Tesselation, i not tested your solution but if it works report the bug with tesselation will be more easy to Epic solve this problem, i got 99000 shaders compiling with 4.24