4.24 C++ Transition Guide

So, for now, no way to generate C++ classes correctly in UnrealEditor with new build settings enabled? Manual work needed. Example:

  • Create an empty C++ project
  • Create any class in UnrealEditor inside some subfolder with public/private structure enabled
  • Build failed because of default header has the name “ActorName.h”

Not convenient… And definitely it is not correct behavior, because the build failed.

Every time you need to add a full classpath to the header or add PublicIncludePaths.