Ī’ve always been told by people with published multiplayer games that you need to use an engine source build to create a dedicated server build. I don’t know what the specific issue is, but it seemed like that’s all you had to do and it would work.
Ī’ve always been told by people with published multiplayer games that you need to use an engine source build to create a dedicated server build. I don’t know what the specific issue is, but it seemed like that’s all you had to do and it would work.