4.22 UnrealHeaderTool getting called every build, even if there are no changes

I just had to reply.

This occurred to me just now because my Windows clock was set wrong (in the future) and I corrected it.

Next thing I knew, my UE4 project builds would infinitely repeat like described here.

I opened and saved over the UnrealHeaderTool.target file as described and that fixed it.

Thank you!