4.20 High Res Screenshot Location

Hi,

I used this code.

GetWorld()->GetGameViewport()->OnScreenshotCaptured().AddUObject(this, &AScreenShotMgr::OnScreenshotComplete);

void AScreenShotMgr::OnScreenshotComplete(int32 sizeX, int32 sizeY, const TArray<FColor>& Bitmap)
{
	GetWorld()->GetGameViewport()->OnScreenshotCaptured().Remove(callbackHandle);
	FIntPoint DestSize(sizeX, sizeY);

	FString FileFullPath = screenshotDirectory + GetFilename() + ".png";
	TArray<uint8> CompressedBitmap;
	FImageUtils::CompressImageArray(DestSize.X, DestSize.Y, Bitmap, CompressedBitmap);


	const bool bTree = true;
	IFileManager::Get().MakeDirectory(*FPaths::GetPath(screenshotDirectory), bTree);
	FFileHelper::SaveArrayToFile(CompressedBitmap, *FileFullPath);
}