4.19 Landscape Collision and LODS

Hi, i’ve just troubleshooted this further,

It is only occurring when i do a “SetNewWorldOrigin” on the pawn. That appears to confuse the lod, and right after my pawn rebases, the landscape drops to a low lod.
It also happens when the landscape has no material assigned, so its nothing funky in there.

I am using origin rebasing on multiplayer.
Im not sure if im doing something wrong, as this did not cause this issue in 4.18.

On my pawn i have a function that calls “SetNewWorldOrigin” every so often like so:
World->SetNewWorldOrigin(FIntVector(MyLocation.X, MyLocation.Y, MyLocation.Z) + World->OriginLocation);

This is to fix jittery animation when i get too far away from the origin (very large maps).

I can look into providing a project if you still need it.

In the meantime there is no way to use the old landscape lod system, like an option we can set?

Cheers.