I’ve been experiencing the on 4.21.1 actually, it is exactly as described in this thread, regular frame drops no matter the project.
I’ve tried updating my video driver (I have a Geforce GTX 1070) to the latest version (417.35) and even downgraded to 385.69 as suggested previously, but each time I change drivers, the goes away temporarily and then comebacks about an hour later. Once it’s back though, it’ll keep happening until I update my video drivers again.
Very different here, the hiccups were much more noticeable with that… the project sample with particles would show this in a matter of minutes. It is safe to assume your video card and/or cpu fans inside you computer case are working correctly? It seems like a throttle to me because of temperatures. Check this out and get back to this thread.
Well, I am asking, because I know it was about version (19) + drivers, but now I read posts about it also on 4.20 and 4.21? That is why I am asking what is going on exactly. I have that on 4.19, now I am thinking what solution I should aim (ue version, driver version, something else) to avoid that in future? Thank You.
in my opinion, if you are a game developer for PC, you can’t avoid this. It has to be fixed. Main reason is that while you can control your development environment, you can’t control the end user environment. You can control your own, you can test with a XBox kit or PS4 kit, so you will be fine, but for PC there is too many hardware x brands combinations, so it must be fixed. If there is still anyone having such, this brings me a GIANT FLAG, because all pointed out it was fixed and I have it tested on at least 4 different setups at the office, where all of them showed the clear as a sunny day.
I do ask for anyone else reading this thread and still having the reproduced in any way with the projects available at the posts in this threads, to fill a bug report form asap, with every piece of evidence (project, video, screenshot (likely not), etc)
Now I have installed old Nvidia driver (350.12, but I picked it kind of random, just to be lower than 380), and - all hiccups problems are gone. Phew. What a feeling, smooth everything, everytime. I had hiccups that starts after time in 4.19 and 4.20 too.
But, I would like to highlight one specific aspect of this, from my own personal experience. I am a beginner, just a year in UE4 (and, that is just hour-here hour-there year). When I started to experience hiccups, my immediate reaction was - oops, I have (!) introduced something bad, some bad nodes, bad asset, clumsy design. I had not a slightest idea that it might be not my fault, but engine+drivers. I took my older backups, worked forward from those, and - sure enough, in some time hiccups were back. It took me weeks to get suspicious, that it is not my fault, with starting practically empty levels. What I am saying is - this should be more loud announced around, so that people would be aware of this. Some definite official fixes released, or definite official DIY fixing routines published, everywhere. Beginners like may have no idea at first, that such is actually not their fault.
Ive got the Hiccup in 4.20.3 , im running a RTX 2080TI , its smooth as silk in editor. And yet, when packaging the game, boom ! stutter, and its right away to boot.