I can try but on mobile this will be quite problematic. Clock rates are constantly adjusted and overheating is also possibility. Maybe I can try to use profiling build that should disable some of these stuff.
I really don’t belive that it is something as simple as that. I haven’t managed to get simple reproducable project that also have this bug. My guess that it’s something to do with threading and it’s only show it self when there is enough load in first place.