[4.18.1] Shipping build fails due to missing file UE4-LoginFlow-Win64-Shipping.lib

Hello Matthew,

Thanks for your reply. This happens only for our own project, I can package ShooterGame without any issues. I have not yet tried to package for development, but it seems like this is related to the OnlineFramework plugin. Juding by the file list in “…\UE_4.18\Engine\Plugins\Online\OnlineFramework\Binaries\Win64” this may not fail for development builds.

I cannot attach the UAT log, but the important lines are as follows:

ProcessResult.StdErr:   [142/142] Link Game-Win64-Shipping.exe
ProcessResult.StdOut:   LINK : fatal error LNK1181: Eingabedatei "E:\Epic Games\UE_4.18\Engine\Plugins\Online\OnlineFramework\Binaries\Win64\UE4-LoginFlow-Win64-Shipping.lib" kann nicht geöffnet werden.
ProcessResult.StdErr:   ERROR: UBT ERROR: Failed to produce item: E:\Projekte\KMF\project\Game\Binaries\Win64\Game-Win64-Shipping.exe