Ok. Tried it with an actual project on 4.19.0. Here are the errors -
UATHelper: Packaging (iOS): ERROR: System.IO.DirectoryNotFoundException: Directory ‘/Users/Shared/Unreal Projects Local/REDACTED/Build/IOS/Build/IOS/Resources/Graphics’ not found.
PackagingResults: Error: System.IO.DirectoryNotFoundException: Directory ‘/Users/Shared/Unreal Projects Local/REDACTED/Build/IOS/Build/IOS/Resources/Graphics’ not found.
UATHelper: Packaging (iOS): ERROR: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe IOS Shipping -Project="/Users/Shared/Unreal Projects Local/REDACTED/REDACTED.uproject" “/Users/Shared/Unreal Projects Local/REDACTED/REDACTED.uproject” -NoUBTMakefiles
-remoteini="/Users/Shared/Unreal Projects Local/REDACTED" -skipdeploy -flushmac -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.01.17-19.24.45.txt’
PackagingResults: Error: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe REDACTED IOS Shipping -Project="/Users/Shared/Unreal Projects Local/REDACTED/REDACTED.uproject" “/Users/Shared/Unreal Projects Local/REDACTED/REDACTED.uproject” -NoUBTMakefiles -remotei
ni="/Users/Shared/Unreal Projects Local/REDACTED" -skipdeploy -flushmac -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.01.17-19.24.45.txt’
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error
It looks like it is looking for a folder that doesn’t exist… it looks like a duplication of the path element.
I would imagine that it would work if there was only one occurrence of Build/IOS, not two.
I am going to do the same tests on 4.18.3