4.17 morph targets not showing - resolved!

Select the character’s mesh in the content browser in Unreal.
Right Click it, and select “Reimport.”
The morph targets and their sliders should now work.

If that did not work, try exporting the FBX file from Maya or Max as a 2017-2016 file instead of a 2018 file, and importing that file to Unreal.

Hope this helps.