I am also having this issue. I tried to use the following in my component, which as a child actor.
void Utw_placement_arm::InitializeComponent()
{
Super::InitializeComponent();
ensure(child_static_mesh_actor != nullptr);
child_static_mesh_actor->SetChildActorClass(AtwStaticMeshActor::StaticClass());
child_static_mesh_actor->SetMobility(EComponentMobility::Movable);
}
I was able to run in the editor without any problem. When I tried to package the game for a dedicated server, I got the same error as the OP.