Hey!
Thanks a lot for great job! Engine is awesome ![]()
I have some issues with compilation win32 projects (DebugGame, Development or Shipping) on Visual Studio 2017.
This is Output from compiler:
1>------ Build started: Project: MedievalTales, Configuration: Development_Game Win32 ------
1>Performing full C++ include scan (building a new target)
1>Creating makefile for MedievalTales (no existing makefile)
1>Parsing headers for MedievalTales
1> Running UnrealHeaderTool "C:\Users\malts\Documents\Unreal Projects\MedievalTales\MedievalTales.uproject" "C:\Users\malts\Documents\Unreal Projects\MedievalTales\Intermediate\Build\Win32\MedievalTales\Development\MedievalTales.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>Reflection code generated for MedievalTales in 4,7936434 seconds
1>Performing 8 actions (4 in parallel)
1>[3/8] Resource PCLaunch.rc
1>ERROR : UBT error : Failed to produce item: C:\Users\malts\Documents\Unreal Projects\MedievalTales\Binaries\Win32\MedievalTales.exe
1>Total build time: 10,28 seconds (Local executor: 0,00 seconds)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.16\Engine\Build\BatchFiles\Build.bat" MedievalTales Win32 Development "C:\Users\malts\Documents\Unreal Projects\MedievalTales\MedievalTales.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project "MedievalTales.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Here the same issue for ue4.15:
Will this be fixed in future releases?