4.16 Released!

It is great that 4.16 is out!

Can MacOS get some USDImporter plugin love? :slight_smile:

In the UnrealEngine/Engine/Plugins/Editor/USDImporter/USDImporter.uplugin on Github it looks like the experimental plugin for Pixar’s Universal Scene Description (USD) is only whitelisted for Win64…



	
		{
			"Name" : "USDImporter",
			"Type" : "Editor",
			"LoadingPhase" : "Default",
			"WhitelistPlatforms" :
			
				"Win64"
			]
		}
	]

When is try to drag in a .usd or .usda file into Unreal on the Mac it says unknown extension ‘usd’.

Here is an example usd file…


#usda 1.0

def Xform "hello"
{
    def Sphere "world"
    {
        float3] extent = (-2, -2, -2), (2, 2, 2)]
        color3f] primvars:displayColor = (0, 0, 1)]
        double radius = 2
    }
}