It is great that 4.16 is out!
Can MacOS get some USDImporter plugin love?
In the UnrealEngine/Engine/Plugins/Editor/USDImporter/USDImporter.uplugin on Github it looks like the experimental plugin for Pixar’s Universal Scene Description (USD) is only whitelisted for Win64…
{
"Name" : "USDImporter",
"Type" : "Editor",
"LoadingPhase" : "Default",
"WhitelistPlatforms" :
"Win64"
]
}
]
When is try to drag in a .usd or .usda file into Unreal on the Mac it says unknown extension ‘usd’.
Here is an example usd file…
#usda 1.0
def Xform "hello"
{
def Sphere "world"
{
float3] extent = (-2, -2, -2), (2, 2, 2)]
color3f] primvars:displayColor = (0, 0, 1)]
double radius = 2
}
}