Also where is the documentation for the “lightweight rigid body character simulation” aka. rigid body node, I just plugged it in and it crashed my editor. How is it supposed to work.
It doesnt crash the editor if I plug it on the default mannequin stuff.
My PHAT is setup the same as the default mannequin, just different bone names. But all the kinematic settings are the same, yet it crashes unhappily when I try to compile it in my own animBP.
WHAAAAAAYYYY!