4.15BUG:Blueprint Nativization failed

Thanks!That works!

However,I have come across a crash when I launch the game on my galaxy s7e.Here’s the error output(PS I used the inclusive setting for nativization):

D/UE4     : [2017.02.22-07.25.53:840][230]Allocator Stats for ANSI: (not implemented)
D/UE4     : Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1558] 
D/UE4     : FAsyncPackage::FindExistingImport class mismatch EnumProperty != ByteProperty
D/UE4     : [2017.02.22-07.25.53:864][230]Assertion failed: Assertion failed:  [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1558] 
D/UE4     : FAsyncPackage::FindExistingImport class mismatch EnumProperty != ByteProperty
D/UE4     : [2017.02.22-07.25.53:874][230]LogWindows: FAndroidMisc::RequestExit(1)

Here’s the full output file:[link text][1]

127258-output.txt (33.4 KB)

I think it have something to do with the enum,but when I compile the blueprints,no error concerning enum occurs,and my game plays well in PIE and in packaged android(no code) and ios(no code) games.