Allright, playing around with the source and trying to add thirdparty: if my ~thirdparty~.build.cs aren’t getting read, and my embed preprocessor macro not added, the issue is 100% with UnrealBuildtool right?
Allright, playing around with the source and trying to add thirdparty: if my ~thirdparty~.build.cs aren’t getting read, and my embed preprocessor macro not added, the issue is 100% with UnrealBuildtool right?