4.15 Released!

Awesome work guys, congrats on a new release!

That being said, there is one functionality which seems to be increasingly moving toward deprecation with the new GameplayTags, and I’d like some clarification on that. Namely, I’m talking about UDamageType subclasses. Your GameplayTags example uses tags to determine whether damage is fire, physical etc. while in the past we used to subclass UDamageType to achieve that effect. Can we get some info on how those two systems will work together and will there be gameplaytags propagated through the various TakeDamage functions?