Well…I really dont want to sound rude or cocky or anything like that, but I think you would agree with me that even your example isnt as high of a quality as Sparrows hair. The thing is this, the setup shown in the stream looked quite different from the one in example content and the look and quality of Sparrows hair is like 10x higher. Me including many other people have been asking for a proper example on the quality level of Sparrows hair and we got promised one…so all I am doing is asking again if we can finally have that content available since it would help tremendously with reaching higher visual quality in regards to the hair shading. Its not only the shader itself that it of interest, but also the way everything was built mesh wise and how it all comes together to produce some true next gen hair.
Besides that, again, it was promised like 5 months ago or so, so I think by now we should finally have something. I really think that its bad to release such features without proper example content on a high quality level for like half a year. Thats my only issue with this and thats why I am pushing again
Would really love to finally get an official statement for this
PS: if people were able to build really good looking hair, I would assume you would find waaay more examples of great looking hair on these forums. Hewever, I strongly believe that the fact that you dont find these nice works of people on these forums already tells you the story that people are really struggling with setting this up properly
EDIT: Those 2 are the only examples I could find on the internet showing some “proper” hair being made with Unreals shader, sadly, there is not a lot of detail on how to really make it work. But again, only 2 proper examples after loooong time of searching: http://polycount.com/discussion/175201/exparia-the-journey-ue4-static-cinematic-scene
and the first screenshot in the comments over here: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/