Hey , thanks for the tip!
That being said, since I never use on-screen debugging, I should be able to get by by just using ->GetWorld() on UObject’s instead of GEngine->GetWorldFromContextObject() (Which is the only use-case I ever had of GEngine).
Hey , thanks for the tip!
That being said, since I never use on-screen debugging, I should be able to get by by just using ->GetWorld() on UObject’s instead of GEngine->GetWorldFromContextObject() (Which is the only use-case I ever had of GEngine).