Hi folks! Where would an experienced coder, especially with C++ start learning about the particularities of UE4 C++ ?
I’ve tried the learning by doing, at I’ve stumbled on a lot of UE4 coding particularities, such as the asset loading path macros, the BP-C++ interaction and other controller related problems. I tried looking up some tutorials on this, but all of them assume the reader is a beginner in C++, so they tell the reader about references, pointers, types, classes, etc. , which takes a lot of time.