Hi,
I’ve tried to build a fresh thirdperson project with the nativize features on. But I’m unable to build only if I activate it.
I got this error on build:
********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win64 Development -Project=E:\Project\Test\Test.uproject -clean E:\Project\Test\Test.uproject -PLUGIN "E:\Project\Test\Intermediate\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin" -remoteini="E:\Project\Test" -nobuilduht -NoHot
Reload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Couldn't find target rules file for target '-Project=E:\Project\Test\Test.uproject' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Location: E:\UE_4.15\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target rules found:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Editor - E:\UE_4.15\Engine\Source\UE4Editor.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Game - E:\UE_4.15\Engine\Source\UE4Game.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool - E:\UE_4.15\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,9312317s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win64 Development -Project=E:\Project\Test\Test.uproject -clean E:\Project\Test\Test.uproject -PLUGIN "E:\Project\Test
\Intermediate\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin" -remoteini="E:\Project\Test" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.02.19-16.52.36.txt'
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
ary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String] Arguments)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
I’ve looked the same kind of issue, but it’s about path trouble(a ! in the path) or visual studio not installed (which is not my case). And I don’t know why it’s only when i activate the nativize features.