Currently I get reference to World from Actor->GetWorld() to avoid referencing Engine.h, but I happen to use my function only in actors
Maybe itβs fine in your case too?
And thanks for a tip with PCH
Currently I get reference to World from Actor->GetWorld() to avoid referencing Engine.h, but I happen to use my function only in actors
Maybe itβs fine in your case too?
And thanks for a tip with PCH