I have problem: “Couldn’t find parent type for ‘OST_WheeledVehicle’ named ‘AWheeledVehicle’ in current module or any other module parsed so far.” Can someone help please?
Looks like problem in my OST_Character.h
1>------ Сборка начата: проект: UE4, Конфигурация: BuiltWithUnrealBuildTool Win32 ------
2>------ Сборка начата: проект: OST_Game, Конфигурация: Development_Editor x64 ------
2> Creating makefile for hot reloading OST_GameEditor (no existing makefile)
2> Compiling game modules for hot reload
2> Performing full C++ include scan (no include cache file)
2> Parsing headers for OST_GameEditor
2> Running UnrealHeaderTool "C:\Users\Anna\Documents\Unreal Projects\OST_Game\OST_Game.uproject" "C:\Users\Anna\Documents\Unreal Projects\OST_Game\Intermediate\Build\Win64\OST_GameEditor\Development\OST_GameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
2>EXEC : error : Couldn't find parent type for 'OST_WheeledVehicle' named 'AWheeledVehicle' in current module or any other module parsed so far.
2>C:/Users/Anna/Documents/Unreal Projects/OST_Game/Source/OST_Game/OST_Character.h(365): error : Unrecognized type 'AWheeledVehicle' - type must be a UCLASS, USTRUCT or UENUM
2>EXEC : error : UnrealHeaderTool failed for target 'OST_GameEditor' (platform: Win64, module info: C:\Users\Anna\Documents\Unreal Projects\OST_Game\Intermediate\Build\Win64\OST_GameEditor\Development\OST_GameEditor.uhtmanifest, exit code: OtherCompilationError (5)).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: Выход из команды ""Z:\Epic Games\UE_4.15\Engine\Build\BatchFiles\Build.bat" OST_GameEditor Win64 Development "C:\Users\Anna\Documents\Unreal Projects\OST_Game\OST_Game.uproject" -waitmutex" с кодом 5. Убедитесь в наличии достаточных прав для выполнения данной команды.
========== Сборка: успешно: 1, с ошибками: 1, без изменений: 0, пропущено: 0 ==========