My apologies, I was away from Visual Studio when I replied last.
I’ve been using Build->Build Solution and Build->Rebuild Solution; both in my Game project and in the Engine project.
Yes, I suspect the behavior in the game project is because performing Rebuild Solution builds the engine as well as the game. I can continue developing my game project, perform “Build->Build Solution” (in my game project), launch the editor, and test my game in PIE. I haven’t attempted any packaged builds.
I include the Game project info only to demonstrate that rebuilding the engine fails consistently both from within the engine project and from my game project.
Within the UE4 Engine project:
- Build->Rebuild Solution always fails. (see OP step 9)
- Build->Build Solution fails on the first build, but works on subsequent builds. (see OP step 7 vs. step 8)
Within the Game project:
- Build->Rebuild Solution always fails (see OP step 15)
- Build->Build Solution works (see OP step 13)
That’s the behavior I was describing by “First Build Project fails and Rebuild Project consistently fails” in my original post; sorry if this was unclear.
Are there dependencies for OneSkyLocalization that may exist on your test machine already; i.e. the clean install of UE4.13 would work even if the installer isn’t downloading those dependencies?
For the sake of clarity:
I’m running the UE4.13.0 Engine project within Visual Studio 2015 Community on Ultimate 64.
Performing “Build->Build Solution” fails the first time I perform it on a new engine install. Subsequent runs of “Build->Build Solution” succeed.
In order to duplicate the fail behavior you’d have to perform a clean install of the game engine each time you try “Build->Build Solution”.
Performing a full “Build->Rebuild Solution” fails consistently.
Duplicating the fail behavior of “Build-Rebuild Solution” should be consistent; at least it is on my end.