4.13 Released!

@DanielW I think Sky Light is broken: https://answers.unrealengine.com/questions/484848/sky-light-issues-with-mixed-environments.html

[=;591615]
Hi!
Question about Android Code Works. For now vesion 1R5 is available for update. Does 4.13 works fine with it?
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Yes, 1R5 should be fine; I have tested 4.13 with NDK 12b.

Hi . Can you answer on my question?
(I posted it before but the answer is not present.)

“Vulkan API: Updated SDK to 1.0.17.0 (for Android and Windows)”
Why not added for Linux?

Is 4.13.1 coming out today ?

[=;592188]
Is 4.13.1 coming out today ?
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Not today. We’re preparing it for another week or two.

[=;590471]
Guys, is something wrong with my editor settings or in 4.13 when you press enter to accept changes to text (lets say blueprint function description) its add nextline instead, previously (and in all software) it was shift + enter.
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Hey ,

Thank you or bringing this to our attention. I have reproduced this issue and logged a report for it hereissues.unrealengine.com/issue/UE-35806. You can track the report’s status as the issue is reviewed by our development staff.

Cheers

UE4.13 show issue from texture streaming pool over, but when i run both UE4 Editot from 12.5 and 13 version. Only UE4.13 issue from texture streaming pool over :(.

[=MrMrC;590215]
Potential bug. Open project in 4.13. Click landscape. Select landscape tool. Click Paint Icon -> Immediate crash of project.

Is this a known issue? I remember seeing this is previews but thought it was fixed?

C
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Same thing here and it’s driving me nuts… It’s a project created in 4.12.5. There is some landscape actors with 4 materials each. When I enter Landscape mode and go to Paint I get instant crash. It works fine in 4.12.5

Why is there no VR C++ template? Seriously…

[=minderaser;593005]
Why is there no VR C++ template? Seriously…
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According to the release notes for 4.13 this is coming in a later release - “A C++ version of this template will follow in a future update”. Not sure if that means it will be in the 4.13 cycle though. I’d like the C++ version too.

[=;592935]
Same thing here and it’s driving me nuts… It’s a project created in 4.12.5. There is some landscape actors with 4 materials each. When I enter Landscape mode and go to Paint I get instant crash. It works fine in 4.12.5
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Did you install Substance? Went away for me when I installed substance in 4.13.

[=MrMrC;593157]
Did you install Substance? Went away for me when I installed substance in 4.13.
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That’s odd… Did you create your landscape materials with Substance? I don’t use Substance, but I’ve just installed it here just in case and it’s still crashing…

It looks like it’s something related to the materials because when I try to use Paint mode for the first time after converting the scene from 4.12.5 to 4.13 it starts compiling a bunch of materials before crashing. After that, if I open the same file and try to enter Paint mode again, it’ll crash right away.

It seems there is a bug in 4.13 with array filtering using actor tags in BPanswers.unrealengine.com/questions/486485/issues-with-actors-tags-in-bp.html

I am getting a weird error when creating an empty project with specific name… any one any idea ?

https://answers.unrealengine.com/questions/486148/cant-create-an-empty-project-given-specific-projec.html

In the VR template I don’t see a visualization of the chaperone bounds when teleporting… I see pictures and video where this is enabled and working, but it does not on my machine. Is this something I have to enable manually? I can’t seem to find any option for it.

[=;593201]
That’s odd… Did you create your landscape materials with Substance? I don’t use Substance, but I’ve just installed it here just in case and it’s still crashing…

It looks like it’s something related to the materials because when I try to use Paint mode for the first time after converting the scene from 4.12.5 to 4.13 it starts compiling a bunch of materials before crashing. After that, if I open the same file and try to enter Paint mode again, it’ll crash right away.
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Hi .

Can you please log a bug report on the UE4 Answerhub for the landscape paint-mode crash? Any information you can provide will help to narrow down the issue and potentially lead to a solution, such as reproduction steps, log files, and your system specs.

Thanks

[= Ellis;593564]
Hi .

Can you please log a bug report on the UE4 Answerhub for the landscape paint-mode crash? Any information you can provide will help to narrow down the issue and potentially lead to a solution, such as reproduction steps, log files, and your system specs.

Thanks
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After some hours testing variables I’ve found that the Editor will crash if you enter Paint mode under the following circunstances:

[=;593650]
After some hours testing variables I’ve found that the Editor will crash if you enter Paint mode under the following circunstances:

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I appreciate the in-depth investigation. According to our engineer you seem to be experiencing this issue (below) which should be resolved in the upcoming hotfix.

Cheers

, any word on the constraint drive bug I posted above? The answer hub post is here and it’s been added to the issue tracker. But it’s marked as targeted for 4.14 fix. I can’t really understand this. Use of physics motors in code has been fundamentally broken as a result of simple to fix errors introduced in a refactor (there wasn’t even any new functionality added). I just want to confirm that you guys are fully aware of this, as to me it’s surprising that this would not be something high on the list of things to address in the next hotfix.

> 4.12: New: TMap as Unreal Properties
> 4.13: New: TSets as Unreal Properties

Now I expect seeing delegates in Blueprints in 4.14 ))