[4.13 Preview 1] Editor Crash - UE4Editor_WmfMedia!FWmfMediaTracks::SetAudioSink()

Hey Andrew,

No nothing with blueprints. My crashes solely come from doing stuff in the content browser. In your case, just try to delete your media player asset from the content browser after playing it from the content browser at least once, not sure if it always fails, not tried yet.

  1. Create a new MediaFileSource
    pointing to a movie, my case mp4 and avi
    files

  2. Create a Media Player (MP) asset
    with a video texture (not sure if
    the texture is needed)

  3. Start
    Playing the video in the MP from the content browser

  4. After a few times, the editor
    crashes for me but at last when i
    try to delete the Media player asset
    after closing it, same error as
    above.

  5. If i create a media sound
    wave asset and feed it into the
    MP asset slot, i can delete the
    MP asset afterwards without the
    crash. So there must be some kind if
    nullpointer check missing somewhere.