Hey Andrew,
No nothing with blueprints. My crashes solely come from doing stuff in the content browser. In your case, just try to delete your media player asset from the content browser after playing it from the content browser at least once, not sure if it always fails, not tried yet.
-
Create a new MediaFileSource
pointing to a movie, my case mp4 and avi
files -
Create a Media Player (MP) asset
with a video texture (not sure if
the texture is needed) -
Start
Playing the video in the MP from the content browser -
After a few times, the editor
crashes for me but at last when i
try to delete the Media player asset
after closing it, same error as
above. -
If i create a media sound
wave asset and feed it into the
MP asset slot, i can delete the
MP asset afterwards without the
crash. So there must be some kind if
nullpointer check missing somewhere.