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Don’t you think “build your own” is pretty obvious solution? Did you even and considered why I refuse to mess with building UE4 from source? Why do you keep trolling?
If you have a lot of time on your hands and prefer messing with build systems (you are from Blender community, aren’t you?) - good for you. I don’t have time to mess with merging/building UE4. Commercial engines should have little things, that pertain to core functionality, fixed. I wonder how many more years it will be before small fixes like that are in the stock engine binary :rolleyes:
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Of course it’s obvious and that’s why I’m confused why you don’t want to do it. You don’t have time (an hour or two to compile) but you can wait a couple of months for 4.13 for a possible fix? I’m not trolling but I just don’t understand. I can only say what I would do in that situation, just build it. I do that now anyway for the substance and houdini plugins. I could understand if building UE4 from source was super hard but it’s really painless. You just run the .exes, in your case replace one file, then open up visual and build it.
I only responded because I recognized you from blender and you posted twice about this. Posting more won’t speed up the bug fixing, if it’s reported it’s eventually getting fixed.