[=cyaoeu;541059]
Well yes. Looking at the link you posted in the answerhub the work is already done for you. You only have to replace that file and build the engine. There’s no way a minor bug like that will get fixed in a hotfix. If you want to focus on working on your project surely it would be better to build the engine with the fixes you need rather than wait for Epic to do it, especially if someone else already showed you how to fix it and even uploaded a fixed file.
So yeah. Either make an own build with the fix and get on with your project or wait for the actual bug fix. My response to “please fix this!” is: do it yourself, at least when it’s possible like in this case.
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Don’t you think “build your own” is pretty obvious solution? Did you even and considered why I refuse to mess with building UE4 from source? Why do you keep trolling?
If you have a lot of time on your hands and prefer messing with build systems (you are from Blender community, aren’t you?) - good for you. I don’t have time to mess with merging/building UE4. Commercial engines should have little things, that pertain to core functionality, fixed. I wonder how many more years it will be before small fixes like that are in the stock engine binary :rolleyes: