[=;540838]
Yeh? Maybe I should start fixing all the bugs myself just because github is there?!?
One of the reasons I went with UE4 is not to f$#k with build environment and compiling. I’ve done it for the past 5 years and I don’t want to mess with it any longer. I want to get official binary, and focus on working on my project.
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Well yes. Looking at the link you posted in the answerhub the work is already done for you. You only have to replace that file and build the engine. There’s no way a minor bug like that will get fixed in a hotfix. If you want to focus on working on your project surely it would be better to build the engine with the fixes you need rather than wait for Epic to do it, especially if someone else already showed you how to fix it and even uploaded a fixed file.
So yeah. Either make an own build with the fix and get on with your project or wait for the actual bug fix. My response to “please fix this!” is: do it yourself, at least when it’s possible like in this case.