4.12 Released!

[=Sabun;545392]
However, after a week of working in 4.12.0, I’ve brought the project over to the Mac version of 4.12.0 (source as well) and while everything looks fine and building for IOS completes successfully, upon running the game on the actual device I get the message “The map specified on the commandline ‘/Game/Maps/LoadinglLevel’ could not be found. Exiting”. That’s the very first map it has to load. All other maps are the same.

Turns out all the maps are throwing the Externally Referenced warnings. Problem is, I’ve tried the renaming project folder name trick and this time it doesn’t work.
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For the externally referenced, I found a better way to fix this recently:

  • Open up your project folder and navigate to \Saved\Config
  • There should be a folder for Windows on your pc (and an equivalent on your mac)
  • Edit the Engine.ini file with a text editor

Under the [Core.System] section, make sure all of the paths containing your game content point to the correct directory, and remove any duplicates. It should look something like this:


[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=G:/412/OceanProject/Plugins/OceanPlugin/Content

Make sure you don’t delete any that are actual paths to plugins (like the last one in the list above), just make sure the path is correct.

Hope that helps! :slight_smile: