4.12 Released!

Awesome! I was really waiting for this! Thank you for the bug fix of not being able to rotate skeletal meshes that are simulating physics! Was finally able to add a simulating physics antenna to my flying character.

Sorry to bother but is this other gonna be fixed any time soon? On the thread it says it was listed as high in priority but that was over a year ago, it seems to have fallen into the forgotten bin lol.

I also been experiencing that. When I tried attaching a simulating physics antenna to my flying character as a separate object it would lag behind and move out of place. If that would get fixed I could interchange the simulating physics part (the antenna) without having to redo the whole skeletal mesh each time I want to change it.