hi , I extended AnimInstance, made a blueprint out of it, and added a custom notify at the last frame of my animation, which correctly populated NotifyQueue.AnimNotifies
. so custom notifies seem to be working. For now this manual workaround works for me, as I don’t have that many animations this early in preproduction.
Would you mind confirming that this is a known issue, and that there are plans to rectify it in future releases ( if not already on the roadmap, I apologize if I missed it ). If needed for your lab, I can provide my project.
Thanks!