tested in an empty project; high polycount/occlusion, lights and no success =(
Many new things in 4.12 were implemented to archieve high quality reflections like, “High Precision Static Mesh Vertex Normal and Tangent Encoding”
I wonder if any of these were enabled by default on 4.12 and slowed things down
the new sequencer could in any way (even if its not being used) interfere in the performance?