[4.12.5] FSocket::GetConnectionState() returns incorrect value when disconnected

Hey ,

Thanks for the feedback. I will be looking into the issue of GetConnectionState( ) returning the wrong state when disconnecting from the internet, stopping the server, or the server disconnecting the client.

When it comes to the ability to move .h files to a public folder and make the HasState( ) function public for them, you can get the source code for the engine and make these changes yourself. You can find more about how to do this here:

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