4.11 VR Camera rotation/world scale issues

It’s great you got it working in a clean project, but who’s going to fix couch knights? It’s supposed to be an educational sample, so surely it should work? And if it doesn’t work by disabling lock to hmd, what else has to be changed? People are using the old mechanism like in couch knights in their projects, so they need to know how to make it work with 4.11.1.