Apparently SurfaceHit.ImpactNormal.Rotation() is bugged. It can be seen on the Shooter Demo project.
More details here:
https://answers.unrealengine.com/questions/399635/surfacehitimpactnormalrotation.html
Apparently SurfaceHit.ImpactNormal.Rotation() is bugged. It can be seen on the Shooter Demo project.
More details here:
https://answers.unrealengine.com/questions/399635/surfacehitimpactnormalrotation.html