4.11 Released!

Oohh, Gear VR fixes!! Thanks!

Thanks for the Hotfix!

Good work Epic!
This is much appreciated.

Has UE-28811(show mouse cursor disables mouse events) been fixed in 4.11.1 ?

[=ryan20fun;508023]
Good work Epic!
This is much appreciated.

Has UE-28811(show mouse cursor disables mouse events) been fixed in 4.11.1 ?
[/]

Not in 4.11.1 (we would have listed it). But we are working on it for our next Hotfix, 4.11.2.

Thanks for the hot fixes! I will probably wait until some more bugs are fixed before upgrading fully. Meanwhile I will keep testing.

Just upgraded to 4.11.1, but now the VR preview is greyed out. Does this mean I have to upgrade the Oculus SDK on my machine as well? Or can I roll back to 4.11.0 ?

Hello, what’s the progress of UE-29007 LINK] ? Will it make it into 4.11.2?

Dev note by : We are investigating this issue and will try to resolve in a Hotfix if possible.

hotfix got released. amazing! eager to see oculus 1.3 integration

thanks to all epic ladies and gentleman

[=MrMastermindNL;508057]
Just upgraded to 4.11.1, but now the VR preview is greyed out. Does this mean I have to upgrade the Oculus SDK on my machine as well? Or can I roll back to 4.11.0 ?
[/]

I suspect that we will have to download Oculus Home (runtime included in the download and install).
It seems to work with the DK2. Some people on Reddit have attempted it. They talk of a part in the setup that HAS to be skipped… I believe it is a part of the setup concerning specifically the CV1.

There is a lot of info regarding this install on reddit, here is one such thread:

https://www.reddit/r/oculus/comments/4dpf26/dk2_oculus_home_good_enough/

  • i just installed oculus home on win10 (dk2)
  • checked inside the oculus home settings “allow unknown sources”
  • installed unreal hotfix and its working wihtout issues (it starts oculus home as soon as i hit “vr preview”)

[=Grooovy!;508085]
I suspect that we will have to download Oculus Home (runtime included in the download and install).
It seems to work with the DK2. Some people on Reddit have attempted it. They talk of a part in the setup that HAS to be skipped… I believe it is a part of the setup concerning specifically the CV1.

There is a lot of info regarding this install on reddit, here is one such thread:

https://www.reddit/r/oculus/comments/4dpf26/dk2_oculus_home_good_enough/
[/]

I now know we do have to. The problem is though, older packaged projects will not work in VR mode anymore after de update. So that makes it a bit difficult for me at the moment, needing to present my demo’s on monday. But then I should not have just updated anyway :wink:

[=hcenteno;505592]
I can confirm that too.
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retweet
/10char

[=;506588]
Why is APEX crashing the Engine in 4.11?

Error Line: Assertion failed: ClothSimulPositionNormalBuffer[Index].VertexBufferRHI.IsValid() [File:D:\BuildFarm\buildmachine_++UE4+Release 4.11\Engine\Source\Runtime\Engine\GPUSkinVertexFactory.h] [Line: 685]
[/]

Apex cloth doesn’t seem to make the transition from 4.10 to 4.11 gracefully. You can remove apex in your 4.10 project and re-import them into your 4.11 project to circumvent it for now.

Otherwise, you probably want to post to answerhub :slight_smile:

[=;507980]
Perhaps because there are only so many developers ( as: programmers) at Epic and they have Fortnight and Paragon in works (and UT most likely), besides supporting paid licensees and keep working on the engine that already requires maintenance for many platforms. So technically launcher isn’t essential for development, it’s a low priority. There are a lot more functional things to be fixed / implemented.

Why don’t you use WINE to use Windows launcher to download content ?
[/]

Does the launcher work on Linux with WINE? Or have you just guessed? And building for many platforms using UE4 on Linux?

[=;508074]
Hello, what’s the progress of UE-29007 LINK] ? Will it make it into 4.11.2?

Dev note by : We are investigating this issue and will try to resolve in a Hotfix if possible.
[/]

Update, UE-29007 has been fixed internally and GitHub source users can grab the fix here: https://github/EpicGames/UnrealEngine/commit/097ce47745b78c05a8da50f0e086ddd8db0721bd
This fix will be included in our second 4.11 Hotfix.

Cheers

[= ;508195]
Update, UE-29007 has been fixed internally and GitHub source users can grab the fix here: https://github/EpicGames/UnrealEngine/commit/097ce47745b78c05a8da50f0e086ddd8db0721bd
This fix will be included in our second 4.11 Hotfix.

Cheers
[/]

Thank you, great job!

[MENTION=9] [/MENTION]: Are these going to be tackled in the next 4.11 hotfix:

https://answers.unrealengine/questions/302901/gear-vr-how-to-do-the-required-volume-ui.html

https://answers.unrealengine/questions/396823/gear-vr-how-to-shut-down-app-on-exit-to-the-store.html

https://answers.unrealengine/questions/395767/gear-vr-view-angles-on-the-device-dont-match-edito.html ( UE-28914 )

[=;508212]
[MENTION=9] [/MENTION]: Are these going to be tackled in the next 4.11 hotfix:

https://answers.unrealengine/questions/302901/gear-vr-how-to-do-the-required-volume-ui.html

https://answers.unrealengine/questions/396823/gear-vr-how-to-shut-down-app-on-exit-to-the-store.html
[/]

These don’t have JIRAs for tracking and I’m not immediately clear whether these are even bugs or not. We’ll have to review these before coming to any decision.

[= ;508216]
These don’t have JIRAs for tracking and I’m not immediately clear whether these are even bugs or not. We’ll have to review these before coming to any decision.
[/]

Thanks! Volume buttons is critical missing functionality for Gear VR (not sure if it’s the same for regular Android).

We are seeing crashes related to shadows and foliage. Anyone else seeing this? We are running a custom engine, so I’m trying to find out if it’s related to our changes for 4.11