[=jwtrp;518856]
hello friends,
did I miss something?
I really can’t find the physical camera features that have been featured at the GDC hellblade demo? stuff like focal length, focus picking and so on?
Or is this not release yet? Do I have to enable something?
Best
J
[/]
These will be available for testing in our upcoming Preview of the 4.12 release. The Preview will be available soon.
[= ;517067]
Hi Nodrak, can you please re-post this as an Answerhub bug report (follow the link in my signature), and our support staff will follow-up there. Thanks
[/]
[=crumbaker;521029]
Another release, another broken game. I always freak out when this happens then delete my post, but from looking at all of this does anyone actually have a working game that was fine in 4.10 and is fine in 4.11?
I’m trying to make a vr game and this forces me to stay updated to the newest version, but I can’t keep going through this. Epic I love you and your engine but you’re breaking my heart here. New features are not as important as making sure you don’t break already established code/blueprint. If you’re changing things this much you should just wait awhile and release UE5. I would love to see a release that doesn’t change blueprint code in anyway while adding features and bug fixes. Honestly at this point I don’t care about new additions, I just want new patches to stop breaking my game.
[/]
I prefer to see the release cycle as: Major release (new features) -> Hotfix (broken features fixed) -> Hotfix (broken features fixed) -> Hotfix (broken features fixed) -> Major release (new features), etc.
The previews are nice but you shouldn’t be upgrading the game you’re working on to a new major release unless you’ve tested it and everything passes. In fact, upgrading to a version where you have any engine bugs at all makes no sense, just stay with the version you’re stable on until you can get the issues you’ve encountered fixed at Epic’s end or a release passes all of your tests. Be conservative in your engine upgrade cycle and you’ll have less of a bad day.
I am not sure if this is intentional, but the offline documentation seems to be missing from github source release (UnrealEngine/Engine/Documentation/CHM/API.chm)
I have been though several UE4 versions now and am not sure where this CHM originally came from (compiled release/source release?).
I am reasonably sure this used to be part of the gitdependencies downloaded by setup.bat.
Git hub source does not include all files required to rebuild documentation using UnrealDocTool/doxygen.
Probably a low priority given that just jumps online (took me 2 weeks to notice)…
[=;521053]
Lighting Channels is grayed out? Anyone know how to enable them?
[/]
They require the actor to be set to movable and same with the light needing to be movable before these can be set. They only work with dynamic lighting and do not work with Static lighting.
For additional information you can see the Release Notes for 4.11.
Using over 0 AIController ticktime, even with post update work setting, still crash the editor, at least when pressing play and when that AI controller is used. Started with 4.11, and still in 4.11.2
Starting editor with -dx12 parameter cause crash and also right clicking instance component in Cloner Generator marketplace asset cause it. And possible “out of bounds”-errors in blueprints also crash the editor very easily.
With 4.11.2, Use Controller Rotation Yaw setting dosent seem to have effect no longer when the actor is using root motion animation. Having focus set and move to actor, but the character moves straight line. Before worked normally (at least before 4.11, not sure if the issue started after some certain hotfix).
[=;523180]
In 4.11.2 DFAO doesn’t work properly, is that happening for everybody?
[/]
I’ve used it in 4.11.2 without any issues that I see offhand.
Do you have any additional details, screenshots, AnswerHub, or Forums post for reference? If not, please make a forums or AnswerHub post with the details.
[=;523251]
I’ve used it in 4.11.2 without any issues that I see offhand.
Do you have any additional details, screenshots, AnswerHub, or Forums post for reference? If not, please make a forums or AnswerHub post with the details.
In 4.11.2, is there a way to modify the dpi so that the fonts look bigger? I can barely the texts in the settings without squinting my eyes to the death. If this feature doesn’t exist, could it be added in a next update, please? Or in 4.12? Thank you.
[=MrMastermindNL;508096]
I now know we do have to. The problem is though, older packaged projects will not work in VR mode anymore after de update. So that makes it a bit difficult for me at the moment, needing to present my demo’s on monday. But then I should not have just updated anyway
[/]
Since updating to Mac OS X 10.11.5 last night, I often get computer freezes (computer totally unresponsive or spinning beachball with no other possibility than force restarting) when creating new UE4 projects / loading UE4 projects. This has never happened before … anyone else experiencing that?
Thanks
EDIT: upon further investigation, it seems that the problem is not related to UE4 (as it seemed, since it manifested the first times using UE4), but is related with macbook pro graphics switching and the 10.11.5 update. Please forget my post, and apologies for distraction.
Getting memory leaks in editor using 4.11.2. Having around 70Gb Project and 32Gb Ram. Mostly load seem to stay around 10Gb, but suddently the computer might just freeze for giant memory leak. Have happened recently while adding meshes to the streaming level with some blueprints open in tab. Else running smooth*, getting 40-60fps unless level is loaded during play. During that FPS drops to 20 for some seconds. I hope it gets smoother is packaged game. Havent mananged to cook the Project without it failing. As strange issue, I get always message that some blueprint require compiling when pressing play. There is mention what these blueprints are and havent managed to find any blueprint waiting for compileing.
[= Ranon;531362]
Since updating to Mac OS X 10.11.5 last night, I often get computer freezes (computer totally unresponsive or spinning beachball with no other possibility than force restarting) when creating new UE4 projects / loading UE4 projects. This has never happened before … anyone else experiencing that?
Thanks
EDIT: upon further investigation, it seems that the problem is not related to UE4 (as it seemed, since it manifested the first times using UE4), but is related with macbook pro graphics switching and the 10.11.5 update. Please forget my post, and apologies for distraction.
[/]
Thanks for the info. I’ve been freezing 3-5 times daily this week on my MacBook Pro. Driving me absolutely insane. I’ll try disabling graphics switching.